#ifndef RP2BASIC_H
#define RP2BASIC_H

#if 1
#define UNICODE
#endif

// basic include wrapper
#include "Rp2Platform.h"
#include "Rp2System.h"

#include "Rp2Attributes.h"
#include "Rp2BitHacks.h"
#include "Rp2Capsule3.h"
#include "Rp2ColorRGB.h"
#include "Rp2ColorRGBA.h"
#include "Rp2ContSphere3.h"
#include "Rp2Distance.h"
#include "Rp2DistLine3Segment3.h"
#include "Rp2DistSegment3Segment3.h"
#include "Rp2InitializeMCR.h"
#include "Rp2Intersector.h"
#include "Rp2IntrLine3Capsule3.h"
#include "Rp2IntrLine3Sphere3.h"
#include "Rp2IntrRay3Sphere3.h"
#include "Rp2IntrSegment3Capsule3.h"
#include "Rp2IntrSegment3Sphere3.h"
#include "Rp2IntrSphere3Sphere3.h"
#include "Rp2Line3.h"
#include "Rp2Math.h"
#include "Rp2Matrix3.h"
#include "Rp2Matrix4.h"
#include "Rp2NameIdMCR.h"
#include "Rp2Plane3.h"
#include "Rp2Platform.h"
#include "Rp2Quaternion.h"
#include "Rp2Ray3.h"
#include "Rp2Rtti.h"
#include "Rp2RttiMCR.h"
#include "Rp2Segment3.h"
#include "Rp2SmartPointer.h"
#include "Rp2Sphere3.h"
#include "Rp2Triangle3.h"
#include "Rp2Vector2.h"
#include "Rp2Vector3.h"
#include "Rp2Vector4.h"

#endif